I'm a fan of philosophy and psychology, so I took several months to gather the best thoughts and inspirational quotations that I could.
The project turned out to be a summation of my beliefs and is one of my favorite things I have ever made.
Tiled to Unity is a pipeline that allows you to use the free Tiled (mapeditor.org) as a map editor for your Unity game.
The idea is to provide a way to gain a tile based map editor and gain community generated content (if desired) in one shot.
Tiled is easy and pretty nifty to use, it fit the bill perfectly, so I built this pipeline to connect the process in a robust way.
These are the main Maya tools that I use together with the Ogre3D Engine.
This is a C++ framework for cross-platform pc/iphone development. This is the tech behind GunApp, Pixation, 4P Air Battle, and Guru Melon.
It's an OpenGL wrapper with a gui system, a font system, and bindings to
the Hekkus sound library - all cross-platform. I don't have an official release for this yet - if you are interested in using it
let me know.